Battle Games

Battle Games

Capture the Flag

Two teams compete to secure the opposing team's flag at their base in order to score points. First team to 5 points wins. The flag is considered a game object. 

Teams: 2

Lives: Unlimited

Death count: 30 seconds on death 

Respawn: At base 

Players: 5+ per team 

Refresh: Every time a team scores 2 points, the other team gets a refresh.  

Objective: Bring the opposing team's flag to your base. To score, your team must have both flags. Once a point is scored all teams reset to their bases. First team to 5 points wins.

Minotaur Game

Two sides battle to see who will have the honor of taking down the vicious minotaur

Tree Ball

Players begin on opposite sides of the field behind a tree designated for their teams. A ball is placed in the middle of the field. Players carrying the ball must walk at a heel-toe-pace.

A point is scored when the ball touches the tree in the sectioned off zone.

Important notes about the ball:

The ball can be thrown

The ball functions as per siege

The ball can be caught, which results in the balls siege effect being nullified

The ball is treated as a game item

The ball is unaffected by missile block

Note, the ball can be thrown to teammates, but unless it is caught, the balls siege effect will still active(so think hard about asking for a pass )

Teams: 2

Lives: Unlimited

Death Count: 30 seconds on death

Respawn: At base

Players: 3+

Refresh: Every 2 points, the losing team gets a refresh.

Objective: Score points by hitting the designated scoring zone (on a tree). First team to 5 points win.

Knights & Squires vs The World

One team defends, one team attacks. Rotate teams so each team has a chance to defend and to attack. The team that wins is the team that defends the castle the longest or ends the round with the most survivors. 

Teams: 2

Lives: Unlimited for the attackers, life pool for the defenders. (Life pool to be determined based on number of players.)

Respawn: Wave Repawns. Defending team respawn when there are 3 defenders at their spawn point. Attacking team respawn when there are 5 attackers at their spawn point. Defender respawns reduce the available life pool. If a defender is resurrected, it does not count against the available life pool.

Refresh: When the defending team has half of their life pool and at the start of each round

Objective: The defending team with the longest duration in the castle or most survivors wins. Teams switch sides after 30 minutes or if the defending team runs out of lives.

Sorcerers: The Beach Episode

Rules TBA

Paragons Vs the World

Two teams - consisting on one side of all paragons, and the other of everyone else - fight until all the players on one team are out of lives, or ‘shattered’. 

Teams: 2 

Lives: Paragons will have 5 lives each. The world will have a life pool equal to the number of lives the paragons have. 

Respawn: 30 seconds at spawn

Players: 3+ per team 

Refresh: At 30 minutes

Objective: Be the last team standing, or have the most lives remaining at the end of the time limit. 

Note: Paragons will be able to play all of their paragon classes. All spell sheets will be checked prior to the start.

Final Battlegame

You'll just have to show up and find out how our quest wraps up!

Barbar Ball at the Beach

Barbar ball at the beach! Rules TBA